Ada Graber

Gameplay Designer &
Multiplayer Programmer

Projects

Gameplay Designer

Cult By Friday

Created By: Ada Graber, Bea Wun, Dominic Bellisario, Ethan Caracoglia, Ben Nagel

February 2024-May 2024

Click to See Full Resolution Images!

Game Summary

Cult by Friday is a resource-gathering game where each player is a cult leader competing for their god's favor before the world ends. Cult by Friday is aimed at casual and competitive players who want to play a funny, snappy, and chaotic game in less than half an hour without strategizing too deeply. Throughout each match, players will laugh at the absurd ways they can cast spells and sacrifice their esteemed resources to gain favor. Cult By Friday targets a similar audience to Happy Little Dinosaurs, and more broadly it targets the same audience as comedic games like Trolley Problem. Cult By Friday is separated from its competitors with its theme and comedic aspects, which are destined to ensure a good time.

Roles and Responsibilities

  • Researched card games, focusing on innovative mechanics to inspire new mechanics 
  • Iteraviely refined game ruleset for clarity and seamless play through playtesting and feedback.
  • Conducted playtesting sessions to gather critical feedback, using insights to iteratively improve game design

Check it Out!

These are all WIP and subject to change!

Game Summary

A high-intensity party game where up to four players sprint around an arena and blast each other away with escalating abilities. As more rounds pass, players gain more boons that exponentially build off of each other until the match becomes a ludicrous murderfest filled with bullets, explosions, and the mist that used to be your friends. 

Roles and Responsibilities

  • Creating a fast-paced multiplayer party shooter with a team of three in Unreal Engine 5.2
  • Leveraging multiplayer gameplay through Unreal’s replication system to have a synchronized gaming experience across multiple clients
  • Collaborated with team to arrange weekly meetings
  • Set up Git for source control

Languages Used:

  • Unreal Engine Visual Scripting
  • C++

Check It Out!

Web Designer

Magic: The Gathering Random Deck Builder

Created By: Ada Graber

Tools Used: HTML 5, JavaScript, CSS, Visual Studio Code, GitHub

November 2023

Website Summary

The Magic: The Gathering Random Deck Builder is a tool that allows you to generate random Magic: The Gathering cards through filters and add them to a deck to be used in a game of Commander or any other Magic: The Gathering game modes. 

Roles and Responsibilities

  • Conceptualized website goals through documentation and prototyping to convey a clear experience
  • Engineered JavaScript programming to build and make API calls
  • Fabricated CSS scripting for an easier and more accessible website to be navigated

Languages Used

  • HTML 5
  • JavaScipt
  • Cascading Style Sheets (CSS)

Check It Out!

Game Summary

A testing ground for potential player ability kits in a third-person shooter video game while also using this project as an opportunity to self-teach Unreal Engine 5's extensive game engine. The project can also be expanded upon, leading to further development of current characters and the addition of new characters.

Roles and Responsibilities

  • Self-taught Unreal Engine 5.2 to create a single playable character with passive, tactical, and ultimate abilities
  • Worked in visual scripting blueprint nodes to set up actions that a player could take when controlling a character
  • Utilized animation blueprints to clarify user interactions with the controllable player
  • Published on itch.io

Languages Used

  • Unreal Engine 5 Visual Scripting

Check It Out!

Game Summary

Are you a wizard tired of having an empty magical aquarium? In this simple, relaxing fishing game, catch magical books to level up your fishing rod so that you can catch MORE books… and maybe some magical fish, too. Who knows what could be lurking in the murky depths?

Roles and Responsibilities

  • Collaborated with a team of four through Slack to organize meetings to effectively construct a MonoGame project 
  • Utilized experience in C# to make a moveable fishing rod, controllable by the player
  • Evaluated and iterated on project goals to provide timely and effective results for coding sprints
  • Maintained GitHub source control for team members to access anywhere

Languages Used

  • C#/MonoGame

Check It Out!

GitHub

itch.io

LinkedIn

Resume

Built with Dorik